SAS-C RULES AND REGULATIONS

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SAS-C RULES AND REGULATIONS

Post by Robbie on Thu Feb 14 2008, 00:40

SAS-C

Southern Airsoft Site Cork
Safety Rules and Regulations.

1. KEEP YOUR EYE PROTECTION ON

Approved eye protection must be worn at all times while in the battle
zone. If you take your eye protection off in
these areas you are risking the loss of an eye. Any participant that
is found not
wearing eye protection in these areas will be immediately removed from
the game.
If this happens twice the participant will be removed permanently for the day
without refund. While in the battle zone, if you must clean your eye
protection, do
not remove it leave the battle zone as if hit, and clean in safty zone
marked with white flag. Never lift the eye protection and wipe the
inside. If your eye protection comes off, comes loose
from the frame, comes loose at the strap or lens cracks in the battle
zone, place
your hands over your eyes, drop to the ground, call out: "EMERGENCY!" and yell
for assistance. Do not look up.The game will be STOPED.
Until he gets the eye protection on and/or is escorted out of the battle zone.

Never shoot at anyone who is not wearing approved eye protection.

2. REMOVE THE MAGAZINE FROM THE WEAPON, DISCHARGE ANY
CHAMBERED ROUNDS AND TURN THE SELECTOR TO SAFE.

Magazines should be removed, selectors should be on safe while in the staging
and parking areas before and after the game in the battle zone. If
you leave your magazine engaged, the weapon in fire mode in these areas and/or
at these times you are risking accidental discharge of your weapon. Any
participant found with a magazine engaged, a weapon not selected to
safe in these
areas and/or at these times will be warned. If this happens twice the
participant
will be removed permanently for the day without refund.

3. NO DISCHARGING OF WEAPONS EXCEPT INSIDE THE BATTLE ZONE.

Weapons should not be discharged in the staging or parking areas. This also
means no discharging blank shots. If you discharge your weapon in these areas
you are risking accidentally shooting a participant who is not wearing eye
protection. Any participant found discharging his weapon in these areas will be
warned. If this happens twice the participant will be removed
permanently for the
day without refund.

Any participant not abiding by or abusing these rules will be
dismissed by ME without refund.

ADMINISTRATIVE

Mad Ozzie Rob,
reserves the right to decline or
accept any person as a participant in any
game at any time, including prior to initiation or during a game.

All participants must sign a waiver and read/watch/listen to all rules and
procedures of play before games can begin.

All participants must be 18 years of age or older.

The use of alcohol and drugs is prohibited. Intoxicated persons will be
dismissed for the day without refund.
Props and identification devices may not be altered in any way.

EQUIPMENT

Only CTG approved equipment is allowed. Firearms, knives, and explosives
are strictly forbidden.

Observe all safety rules applicable to firearms when handling Airsoft
weapons or
other devices capable of launching projectiles.

EYE PROTECTION

Goggles/Facemasks with ear protection or balaclavas are required. Eye
protection
must meet the following requirements:

1. Polycarbonate lens construction that meets or exceeds ANSI Z87.1 or ANSI
Z80.3 standards.

2. Eye protection must set securely against the face. No gaps that a 6mm pellet
could pass through may be present.

3. Airsoft Wire Mesh Goggles are allowed if approved by CTG.

WEAPON VELOCITY

Field velocity limit is 328 FPS with .20 gram BBs, or 1 jule.

Any participant found not abiding by or abusing these standards will
be warned.
If this happens twice the participant will be removed permanently for the day
without refund.

BOUNDARY

The active battle zone boundaries are designated. No participant may move
outside the perimeter of the active battle zone. Participants that
travel out of
bounds during play are automatically eliminated.

Participants may not shoot through the boundaries into other areas of play.
All participants MUST STAY CLEAR OF THE HOUSE.

INITIATION AND CESSATION

Games start and stop with two whistle blows.

Participants can stop the game in a case of emergency. Participants
can call out:
"EMERGENCY!" if there is an injury or someone's eye protection is off.
During an
EMERGENCY, all participants MUST STOP PLAY.

No faking of injuries. This is not an acceptable tactic.

COVER

No rearranging the battle zone in any way or building of barricades.

No participant may take with him into the battle zone or fashion
while there, an
object designed to function as a shield against being hit.

C.T.G. Cork Training Grounds.
Rules of Engagement

ELIMINATING THE OPPONENT

Blind shooting is NOT allowed.

Deliberate point blank shots are not allowed. Deliberate point blank shots are
cause for immediate removal from the game. If this happens twice the
participant
will be removed permanently for the day without refund.

However, we discourage shooting at the head, neck and groin areas. No
participant may intentionally shoot at any other participant's head or face.
Repeats will be removed permanently for the day without refund.

GETTING HIT

Rounds that ricochet and hit do not count.

If a participant's weapon is hit, it is considered useless.

A participant that shoots himself or is shot by his own team mate is
eliminated.

If two participants hit each other simultaneously, both participants are
eliminated.

o Any participant caught ignoring a hit during play will be considered
eliminated
and will be warned. If this happens to many times the participant will
be removed
permanently for the day without refund.

TAKE YOUR HITS. and call them.

NEUTRALITY

A neutrality symbol would be a weapon, without a magazine, held above the
head.

A participant is emphatically disallowed from shooting at any other
participant
showing a neutrality symbol, any non-participant or game master.

No one may deliberately shoot an eliminated participant, staff member or
spectator. Participants who do so will be immediately removed from the game. If
this happens twice the participant will be removed permanently for the day
without refund.

Active participants that fire upon eliminated participants who do not clearly
display the elimination signals and procedures cannot be held accountable.

Eliminated participants, staff members, or spectators cannot be used
as cover or
shields.

ELIMINATION

If a participant is hit anywhere, excluding the weapon, he is eliminated.

An eliminated participant must raise his arms and call out that he's been hit.

An eliminated participant should raise, remove his magazine, discharge any
chambered rounds, turn the selector to safe, hold his weapon above his head and
report to the staging area or resporn area.

An eliminated player must walk to staging or resporn area, not run.

No "liberating" of weapons and/or equipment from eliminated participants
unless consent is verbally expressed beforehand.

Eliminated participants are not allowed to communicate in any way with other
active participants.

Eliminated participants should leave their eye protection on. Never
assume that
everyone knows the game is over or hears the whistle.

Eliminated participants should not shoot while on the way to and from the
staging area, as this will distract and confuse active participants.
This also means
no discharging blank shots.

SURRENDER

Participants may ask opponents within 10ft to surrender, but the opponent is
not required to respond. If they do respond that they surrender, it is
the same as
being eliminated. The Bang Bang rule.

HONOR

Participants with tempers should leave them at home. Participants may not
contact or grab anyone in an aggressive manner.

Participants may not aggressively touch anyone or cause anyone to fall.
Violation of this rule is cause for Immediate and permanent removal without
refund.

No unsportsmanlike conduct, arguments, threats, racial or personal
derogatoriness, abusive or foul language, taunting, provoking, obscene
gestures,
or verbal aggression is allowed.

Participants reported to be shouting "YOU'RE HIT!" or similar phrases at other
participants will be considered to be displaying aggressive behavior
and will be
warned.

Always give your opponent the benefit of the doubt and treat your opponent as
you would like them to treat you.

PHYSICAL

If a participant is out of shape or gets too hot, he should pace
himself. Take up a
defensive position and rest. The action will eventually come to the
participant. The
game can be more physically demanding than participants may be used to.

Participants with heart conditions or other ailments should have a
physician's OK
to play.

Airsoft is an inherently dangerous activity, requiring significant
physical exertion.
Participation carries inherent risks that cannot be eliminated. Risks
include, but
are not limited to, minor injuries (such as scratches, bruised or
strained muscles
and ligaments), major injuries (such as loss of eyesight, joint or
back injuries,
heart attacks and concussions), and catastrophic injuries (such as paralysis or
death). All participation is voluntary.

Participants knowingly assume all such risks.

Remember your on private land thats being used for the benefit of Cork
Airsoft team,
Respect your team mates and me.

Mad Ozzie Rob.

Robbie
Admin

Posts : 86
Joined : 11 Feb 2008
Location : Cork City

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