Game ideas & rules
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Game ideas & rules
Hey all,
Been thinking, we mainly play two game types, capture the flag and retrieve the box. What other game types can we try out, maybe even the next day....
Some idea I've had:
1. Hostage Rescue (rules needed)
2. Escape and Evade (Hunter and Hunted)
3. VIP Protection (Ambush & Escape)
Any ideas on rules for these. Maybe ammo limits, rate of fire restrictions, teams sizes, times etc
Just want to see what you guys think. Spice this up a lil
Cheers,
Vintz
Been thinking, we mainly play two game types, capture the flag and retrieve the box. What other game types can we try out, maybe even the next day....
Some idea I've had:
1. Hostage Rescue (rules needed)
2. Escape and Evade (Hunter and Hunted)
3. VIP Protection (Ambush & Escape)
Any ideas on rules for these. Maybe ammo limits, rate of fire restrictions, teams sizes, times etc
Just want to see what you guys think. Spice this up a lil
Cheers,
Vintz
Re: Game ideas & rules
I have two more ideas for a game play: Both more players recycling method than actual game but beauty of it is that can be apply to almost any kind of game.
1. Zombie match. - There are two teams or more of equal numbers. If some one get hit he is going away and waiting for two more people. When 3 players from gather they form seperate team - Zombie Team. They play against first two teams. Next tree players form another Zombie Squad. Players from Zombie Teams if hit have to wait until game is over. Proven when tested realy good game mechanics for Team Deathmatch. Can be apply to other games like CTF or King Of The Hill.
2. Traitor - Is more to add edge to the game than actual game type. There are two teams or more teams of equal numbers. In every team there is a player who will be a traitor. Only he knows his identity. He can turn against his team mates any time he likes. There are two oprions. Traitor is alowed to sabotage team from the time game starts or he just turn against team at eny time. Highly recommended to change player who is going to be traitor every round:). You can trust no one.
Regarding to what you said before:
1. Ammo limit is making major increase in game diffculty and some situations can encuorage players to "camp" waiting for opposition to run out of ammo. I'm not saing is bad idea but have to be followed up by time restrictions. Like every game. Depending on number of players rounds shouldn't be longer than 30min with good players rotation (I wouldn't appreciate being hit in begining of the game and wait for 30min). It's also depends on size of the site. I personaly prefer short rounds not longer than 15min.
2. Good solution for ammo limits is to combine them with ROF restrictions. Team with greater amount of ammo can only use single shots. Works very good in hostage scenarions where rescue team have limited ammunition but guards can only use single fire. Also team with grater numbers can have less ammo or use single fire only which creating kind of balance in force between two teams. That kind of solutions can be also used to create even bigger advantages for one team.
3. In hostage rescue scenario biggest problem is liberating the captive. What usualy works well is two or the players designated to guard the POW(s). When they are hit prisoner can escape (it has to be decide prior to game if captive can cary the weapon if he can what kind pistol or rifle - personaly I prefer hostage to be without are or with pistol only). Guards are going back to the starting point of their team to join rest of the squad and escort scenario starts.
-Hostage(s) has to stay "alive".
-Team which liberate POW(s) have to succesfuly escort him to the "safe zone".
-Team which shoot hostage lose.
Variation for that game mechanics to avoid confusion with liberating the captive is "Blackhawk Down" Scenario. There are two teams of (not necessarily) equal numbers. Both teams have to capture the same player/players stuck in the middle or one team is capturing when other is trying to save POW(s). Difference is that rescue team doesn't shoot POW(s).
"Victim/s" are armed with pistols only, (if there is more than two one can hold aoutomatic weapon with very small supply of ammo).
-If POW(s) during capturing are shot they have to drop their gun.
-If POW(s) after being captured are shot, team which shot him lose the round.
-POW(s) have to be secured and escorted to the safe zone.
-All POW(s) have to be escorted.
1. Zombie match. - There are two teams or more of equal numbers. If some one get hit he is going away and waiting for two more people. When 3 players from gather they form seperate team - Zombie Team. They play against first two teams. Next tree players form another Zombie Squad. Players from Zombie Teams if hit have to wait until game is over. Proven when tested realy good game mechanics for Team Deathmatch. Can be apply to other games like CTF or King Of The Hill.
2. Traitor - Is more to add edge to the game than actual game type. There are two teams or more teams of equal numbers. In every team there is a player who will be a traitor. Only he knows his identity. He can turn against his team mates any time he likes. There are two oprions. Traitor is alowed to sabotage team from the time game starts or he just turn against team at eny time. Highly recommended to change player who is going to be traitor every round:). You can trust no one.
Regarding to what you said before:
1. Ammo limit is making major increase in game diffculty and some situations can encuorage players to "camp" waiting for opposition to run out of ammo. I'm not saing is bad idea but have to be followed up by time restrictions. Like every game. Depending on number of players rounds shouldn't be longer than 30min with good players rotation (I wouldn't appreciate being hit in begining of the game and wait for 30min). It's also depends on size of the site. I personaly prefer short rounds not longer than 15min.
2. Good solution for ammo limits is to combine them with ROF restrictions. Team with greater amount of ammo can only use single shots. Works very good in hostage scenarions where rescue team have limited ammunition but guards can only use single fire. Also team with grater numbers can have less ammo or use single fire only which creating kind of balance in force between two teams. That kind of solutions can be also used to create even bigger advantages for one team.
3. In hostage rescue scenario biggest problem is liberating the captive. What usualy works well is two or the players designated to guard the POW(s). When they are hit prisoner can escape (it has to be decide prior to game if captive can cary the weapon if he can what kind pistol or rifle - personaly I prefer hostage to be without are or with pistol only). Guards are going back to the starting point of their team to join rest of the squad and escort scenario starts.
-Hostage(s) has to stay "alive".
-Team which liberate POW(s) have to succesfuly escort him to the "safe zone".
-Team which shoot hostage lose.
Variation for that game mechanics to avoid confusion with liberating the captive is "Blackhawk Down" Scenario. There are two teams of (not necessarily) equal numbers. Both teams have to capture the same player/players stuck in the middle or one team is capturing when other is trying to save POW(s). Difference is that rescue team doesn't shoot POW(s).
"Victim/s" are armed with pistols only, (if there is more than two one can hold aoutomatic weapon with very small supply of ammo).
-If POW(s) during capturing are shot they have to drop their gun.
-If POW(s) after being captured are shot, team which shot him lose the round.
-POW(s) have to be secured and escorted to the safe zone.
-All POW(s) have to be escorted.
Re: Game ideas & rules
Will try the hostage rescue and the black hawk down, both sound very good, will talk more about the rules on Sunday morning as we will be spending most of the day in the bush.
Escort the VIP through sniper woods, (VIP has pistol only) snipers must take out the vip. ( max 5 snipers)
(snipers single shot only) Escort 200rds only + pistol ammo 24rds. limit 20min.
Blackhawk down, 2 pilots are in the woods some where (separate). 1 team must rescue and escort them back to base, Other team must take them as hostages ( need both pilots to win) Pilots have pistols only, 36rds.
Ammo 500rds per man per team, time open. max 1hour. Shoot hostage and you loose.
Hostage rescue, Get our man back, 1 hostage held in enemy base, no ammo limit but single shot only.
Time limit 20min.
Terror. A nuke has been dropped in the woods near the city, Alfa one must find and dis arm, to save the city. Terrorists must find and set it off. And theirs a traitor in each team. 3 lives or 300rds
15 min.
Will try and play each game 2 times as to mix up some of the players a bit, and try and give each player a go at the sniper/hostage/good/bad.
what yas think of that?? Please add your input...........
Escort the VIP through sniper woods, (VIP has pistol only) snipers must take out the vip. ( max 5 snipers)
(snipers single shot only) Escort 200rds only + pistol ammo 24rds. limit 20min.
Blackhawk down, 2 pilots are in the woods some where (separate). 1 team must rescue and escort them back to base, Other team must take them as hostages ( need both pilots to win) Pilots have pistols only, 36rds.
Ammo 500rds per man per team, time open. max 1hour. Shoot hostage and you loose.
Hostage rescue, Get our man back, 1 hostage held in enemy base, no ammo limit but single shot only.
Time limit 20min.
Terror. A nuke has been dropped in the woods near the city, Alfa one must find and dis arm, to save the city. Terrorists must find and set it off. And theirs a traitor in each team. 3 lives or 300rds
15 min.
Will try and play each game 2 times as to mix up some of the players a bit, and try and give each player a go at the sniper/hostage/good/bad.
what yas think of that?? Please add your input...........
Re: Game ideas & rules
Less ammo. Like about 100. Make it a really hard task to make the bullets last. One support gunner in each team with double the ammo. Just suggestions for this type of game.
Re: Game ideas & rules
Lovin' the ideas!
Want this Sunday will be the best by far. I'm screwed with the AUG for the single shot though...
Want this Sunday will be the best by far. I'm screwed with the AUG for the single shot though...
Re: Game ideas & rules
semi auto worked well last time, but 100bb is very low
with the weather last time it was more luck than anything if you hit the target 
100 BBs
100 BBs was only a suggestion. Real Steel operators have anything from 50 to 800 rounds with them depending on setup, mission and support/logistics. But of course I like the idea of limited ammo, and it would add another dimension to the game. Fun to see the game/scenarios become more advanced.
Re: Game ideas & rules
you should try hostage rescue where a team goes on patrol then they are ambushed and the last person to be hit is captured and must be saved by his team and he can only keep one of his weapons (single shot or pistol) or something along those lines to give the teams a bit more motivation to save the hostage





